Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 6 days ago
7 / 2 / 14
K / D / A
55.3%
Kill participation
1,109.2
Damage / min
12,478g
455.4 gold / min
16
11 placed · 1 cleared
179
6.5 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpeedyGnzales#3575
Volibear · Top
5 / 7 / 9
36.8% KP
24,647
17.9% share
13,155g
227 CS · 8.3/m
Duweißtwoichwohn#622
Kha'Zix · Jungle
10 / 3 / 10
52.6% KP
26,826
19.5% share
15,578g
204 CS · 7.4/m
durumlar vahim#1234
Zed · Mid
14 / 1 / 10
63.2% KP
41,427
30.1% share
17,630g
236 CS · 8.6/m
geto#zxc
Viktor · ADC
7 / 2 / 14
55.3% KP
30,393
22.1% share
12,478g
179 CS · 6.5/m
Tepeüstü yavsagi#Lavuk
Senna · Support
2 / 8 / 23
65.8% KP
14,503
10.5% share
9,412g
32 CS · 1.2/m
Red side
Defeatpryn41#9999
Cho'Gath · Top
4 / 6 / 5
45% KP
15,764
19.8% share
9,889g
198 CS · 7.2/m
xCOLORSAFTERDARK#LW1
Hecarim · Jungle
5 / 8 / 2
35% KP
14,616
18.4% share
12,532g
209 CS · 7.6/m
alle#king
Sylas · Mid
1 / 7 / 3
20% KP
10,262
12.9% share
6,975g
123 CS · 4.5/m
Rigel IØ#TR1
Nilah · ADC
10 / 8 / 4
70% KP
28,732
36.1% share
14,327g
211 CS · 7.7/m
kyo Ja#001
Nautilus · Support
0 / 9 / 13
65% KP
10,172
12.8% share
7,921g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
