Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 3 days ago
14 / 5 / 13
K / D / A
67.5%
Kill participation
1,574.9
Damage / min
22,920g
651.1 gold / min
37
14 placed · 9 cleared
385
10.9 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryahmeterkan426#3661
Darius · Top
9 / 7 / 3
30% KP
16,143
11.8% share
13,291g
170 CS · 4.8/m
maskelibalo1156#9797
Qiyana · Jungle
12 / 5 / 6
45% KP
30,970
22.6% share
19,081g
270 CS · 7.7/m
Egementalist#miley
Hwei · Mid
5 / 10 / 6
27.5% KP
24,591
18% share
14,004g
256 CS · 7.3/m
geto#zxc
Sivir · ADC
14 / 5 / 13
67.5% KP
55,436
40.5% share
22,920g
385 CS · 10.9/m
Salixalba#TR1
Yuumi · Support
0 / 1 / 26
65% KP
9,729
7.1% share
11,101g
10 CS · 0.3/m
Red side
Defeatchasing heights#RANK1
Wukong · Top
7 / 4 / 6
46.4% KP
25,556
25.4% share
16,748g
294 CS · 8.4/m
trying#new
Lee Sin · Jungle
11 / 6 / 8
67.9% KP
20,675
20.6% share
17,695g
256 CS · 7.3/m
Selo#TR6
Syndra · Mid
7 / 13 / 6
46.4% KP
29,944
29.8% share
13,875g
265 CS · 7.5/m
dszxd#TR1
Lux · ADC
3 / 8 / 6
32.1% KP
15,700
15.6% share
12,064g
244 CS · 6.9/m
of e#6125
Seraphine · Support
0 / 9 / 10
35.7% KP
8,595
8.6% share
8,800g
56 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
