Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · Yesterday
7 / 13 / 18
K / D / A
65.8%
Kill participation
822.5
Damage / min
15,073g
518.3 gold / min
23
9 placed · 2 cleared
195
6.7 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTRSoloTürk#1907
Irelia · Top
12 / 9 / 8
33.3% KP
31,059
23.5% share
15,521g
210 CS · 7.2/m
MoonWizard1#TR1
Volibear · Jungle
7 / 9 / 10
28.3% KP
12,119
9.2% share
11,958g
143 CS · 4.9/m
Khan#966
Yasuo · Mid
18 / 8 / 7
41.7% KP
34,498
26.1% share
16,050g
265 CS · 9.1/m
dreamfyre#crxs
Lucian · ADC
15 / 6 / 14
48.3% KP
36,414
27.5% share
17,262g
195 CS · 6.7/m
SufferingForever#dddd
Nautilus · Support
8 / 6 / 29
61.7% KP
18,232
13.8% share
11,986g
24 CS · 0.8/m
Red side
DefeatKayle Kid#Kayle
Kayle · Top
8 / 13 / 8
42.1% KP
21,074
17.9% share
11,820g
151 CS · 5.2/m
IBYIPegasus#ELAZĞ
Zed · Jungle
10 / 10 / 10
52.6% KP
19,113
16.2% share
13,290g
181 CS · 6.2/m
dealio#999
Olaf · Mid
6 / 15 / 14
52.6% KP
22,497
19.1% share
10,694g
133 CS · 4.6/m
geto#zxc
Jhin · ADC
7 / 13 / 18
65.8% KP
23,922
20.3% share
15,073g
195 CS · 6.7/m
lemby#xxxx
Xerath · Support
7 / 9 / 20
71.1% KP
31,145
26.4% share
12,253g
56 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
