Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 241 days ago
0 / 5 / 20
K / D / A
64.5%
Kill participation
245.3
Damage / min
8,394g
272.5 gold / min
97
52 placed · 7 cleared
30
1 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKlng Ramos#br1
Zaahen · Top
8 / 6 / 6
45.2% KP
24,744
20.5% share
13,659g
198 CS · 6.4/m
The HalloweeN#Hard
Udyr · Jungle
6 / 4 / 12
58.1% KP
22,467
18.6% share
15,076g
262 CS · 8.5/m
ewaske#BR11
Orianna · Mid
8 / 3 / 14
71% KP
34,565
28.7% share
13,660g
243 CS · 7.9/m
Kojima#ゲツヨウビ
Lucian · ADC
9 / 3 / 10
61.3% KP
31,178
25.9% share
16,546g
274 CS · 8.9/m
guigs#00000
Nautilus · Support
0 / 5 / 20
64.5% KP
7,554
6.3% share
8,394g
30 CS · 1/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
3 / 6 / 3
28.6% KP
28,975
23.8% share
10,550g
178 CS · 5.8/m
TTVNehemmiahlol#Stoic
Darius · Jungle
4 / 4 / 5
42.9% KP
8,099
6.6% share
11,089g
195 CS · 6.3/m
Crown#KRCN
Galio · Mid
4 / 6 / 7
52.4% KP
14,337
11.8% share
11,347g
177 CS · 5.7/m
GGhost#r10
Sivir · ADC
9 / 7 / 6
71.4% KP
58,850
48.3% share
18,024g
291 CS · 9.4/m
Valey#Lux
Nami · Support
1 / 8 / 14
71.4% KP
11,685
9.6% share
9,102g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
