Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 240 days ago
3 / 6 / 8
K / D / A
100%
Kill participation
506.7
Damage / min
7,408g
317.9 gold / min
90
39 placed · 12 cleared
19
0.8 CS / min
Objective control
1
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYupps#777
Kennen · Top
11 / 1 / 4
48.4% KP
19,756
22.8% share
14,215g
241 CS · 10.3/m
han dao#EGC
Aatrox · Jungle
5 / 1 / 9
45.2% KP
8,888
10.2% share
11,595g
191 CS · 8.2/m
fuuuxlx#akemi
Ahri · Mid
5 / 0 / 7
38.7% KP
21,025
24.2% share
10,744g
201 CS · 8.6/m
Capoeira rei#2003
Ashe · ADC
4 / 7 / 11
48.4% KP
16,259
18.7% share
10,993g
184 CS · 7.9/m
uzent#zky7
Neeko · Support
6 / 2 / 15
67.7% KP
20,870
24% share
8,838g
24 CS · 1/m
Red side
DefeatPAPOCO DE 40TAO#anna
Fiora · Top
1 / 4 / 0
9.1% KP
3,774
7.6% share
7,405g
158 CS · 6.8/m
shadow moses#demon
Nunu & Willump · Jungle
1 / 6 / 5
54.5% KP
4,608
9.3% share
7,937g
159 CS · 6.8/m
Geena666version#gne
Mel · Mid
3 / 8 / 1
36.4% KP
17,944
36.2% share
8,741g
190 CS · 8.2/m
Kojima#ゲツヨウビ
Aphelios · ADC
3 / 7 / 3
54.5% KP
11,417
23% share
9,817g
188 CS · 8.1/m
guigs#00000
Bard · Support
3 / 6 / 8
100% KP
11,805
23.8% share
7,408g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
