Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zilean
Victory
Ranked Solo/Duo · 238 days ago
2 / 2 / 34
K / D / A
81.8%
Kill participation
452.6
Damage / min
10,357g
352.3 gold / min
109
53 placed · 7 cleared
30
1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDINAZTIK#ZZZZZ
Ryze · Top
10 / 5 / 11
47.7% KP
33,706
23.6% share
12,063g
213 CS · 7.2/m
thewarsor33#TH33
Viego · Jungle
19 / 6 / 4
52.3% KP
28,772
20.2% share
16,962g
225 CS · 7.7/m
Ryuu 배우다#0510
Ambessa · Mid
9 / 2 / 10
43.2% KP
41,649
29.2% share
15,992g
300 CS · 10.2/m
Kojima#ゲツヨウビ
Jhin · ADC
4 / 4 / 25
65.9% KP
25,257
17.7% share
14,166g
224 CS · 7.6/m
guigs#00000
Zilean · Support
2 / 2 / 34
81.8% KP
13,306
9.3% share
10,357g
30 CS · 1/m
Red side
Defeattwitch nicklink#kick
Warwick · Top
5 / 5 / 5
52.6% KP
21,452
17.8% share
10,953g
184 CS · 6.3/m
Arthur Lanches#13777
Teemo · Jungle
2 / 10 / 5
36.8% KP
24,148
20% share
9,446g
151 CS · 5.1/m
IsDEAD#br1
Ahri · Mid
8 / 11 / 3
57.9% KP
31,368
26% share
12,465g
200 CS · 6.8/m
brent faiyaz#zzzz1
Yunara · ADC
4 / 8 / 5
47.4% KP
33,912
28.1% share
15,944g
277 CS · 9.4/m
jiu ji tae#ihtbp
Leona · Support
0 / 10 / 10
52.6% KP
9,887
8.2% share
7,700g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
