Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 238 days ago
4 / 6 / 18
K / D / A
56.4%
Kill participation
467.3
Damage / min
9,945g
363.6 gold / min
79
36 placed · 7 cleared
34
1.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVeradux#Shen
Shen · Top
4 / 5 / 8
41.4% KP
28,955
23.5% share
10,778g
203 CS · 7.4/m
marto y willump#volt
Sylas · Jungle
6 / 9 / 6
41.4% KP
17,855
14.5% share
10,891g
178 CS · 6.5/m
ReR#br1
Malzahar · Mid
5 / 5 / 5
34.5% KP
25,735
20.9% share
13,210g
234 CS · 8.6/m
karthus#piet
Qiyana · ADC
10 / 10 / 7
58.6% KP
25,781
20.9% share
12,249g
145 CS · 5.3/m
Riper#BR1
Karma · Support
4 / 10 / 14
62.1% KP
25,049
20.3% share
10,490g
64 CS · 2.3/m
Red side
VictoryAmericas champ#MID
Ambessa · Top
2 / 6 / 4
15.4% KP
22,187
17.4% share
10,328g
212 CS · 7.8/m
STEPZ#asd
Zaahen · Jungle
14 / 6 / 15
74.4% KP
36,627
28.8% share
16,929g
214 CS · 7.8/m
satella#covet
Ahri · Mid
7 / 5 / 8
38.5% KP
21,063
16.5% share
12,845g
219 CS · 8/m
Kojima#ゲツヨウビ
Ashe · ADC
12 / 7 / 14
66.7% KP
34,665
27.2% share
16,317g
220 CS · 8/m
guigs#00000
Seraphine · Support
4 / 6 / 18
56.4% KP
12,781
10% share
9,945g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
