Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 237 days ago
9 / 6 / 29
K / D / A
84.4%
Kill participation
572.5
Damage / min
13,694g
402 gold / min
112
60 placed · 8 cleared
40
1.2 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdaniel ceasar#mari
Yasuo · Top
13 / 8 / 10
62.2% KP
44,375
29.9% share
18,555g
304 CS · 8.9/m
YoungDisney#LOUD
Kha'Zix · Jungle
13 / 10 / 10
62.2% KP
44,878
30.2% share
19,008g
212 CS · 6.2/m
FREE PALESTINE#ahh
Sylas · Mid
5 / 9 / 9
37.8% KP
22,847
15.4% share
12,121g
202 CS · 5.9/m
Meito#Ghul
Veigar · ADC
2 / 8 / 13
40.5% KP
23,804
16% share
13,934g
259 CS · 7.6/m
RagZark#RAG
Singed · Support
4 / 10 / 16
54.1% KP
12,508
8.4% share
12,225g
55 CS · 1.6/m
Red side
VictoryRobo#ROBS
Jayce · Top
7 / 9 / 13
44.4% KP
27,970
18% share
13,818g
226 CS · 6.6/m
PNG Caca#paiN
Vi · Jungle
11 / 11 / 14
55.6% KP
34,165
22% share
15,781g
210 CS · 6.2/m
Brucer#oreia
Hwei · Mid
8 / 6 / 15
51.1% KP
32,010
20.6% share
15,031g
277 CS · 8.1/m
Kojima#ゲツヨウビ
Ashe · ADC
10 / 5 / 18
62.2% KP
41,784
26.9% share
19,628g
328 CS · 9.6/m
guigs#00000
Seraphine · Support
9 / 6 / 29
84.4% KP
19,502
12.5% share
13,694g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
