Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 237 days ago
6 / 6 / 25
K / D / A
68.9%
Kill participation
793.5
Damage / min
12,454g
373.1 gold / min
134
56 placed · 17 cleared
39
1.2 CS / min
Objective control
3
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
8
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1v9 Machine#jinx
Cho'Gath · Top
5 / 12 / 7
26.7% KP
20,556
13.6% share
10,481g
145 CS · 4.3/m
stiner#00000
Xin Zhao · Jungle
9 / 6 / 18
60% KP
36,284
24.1% share
16,663g
221 CS · 6.6/m
Valey#Lux
Lux · Mid
13 / 9 / 10
51.1% KP
31,299
20.8% share
17,150g
258 CS · 7.7/m
Kojima#ゲツヨウビ
Sivir · ADC
12 / 7 / 13
55.6% KP
35,982
23.9% share
20,288g
309 CS · 9.3/m
guigs#00000
Bard · Support
6 / 6 / 25
68.9% KP
26,491
17.6% share
12,454g
39 CS · 1.2/m
Red side
DefeatRED ZYNTS#1234
Rumble · Top
9 / 7 / 11
50% KP
41,047
27.3% share
15,361g
252 CS · 7.5/m
PNG Caca#paiN
Wukong · Jungle
7 / 10 / 7
35% KP
20,314
13.5% share
13,978g
200 CS · 6/m
Duduhh#愛憎の影
Zed · Mid
15 / 10 / 4
47.5% KP
40,216
26.7% share
18,260g
219 CS · 6.6/m
Capoeira rei#2003
Varus · ADC
6 / 11 / 8
35% KP
30,033
20% share
14,560g
241 CS · 7.2/m
a sacerdotisa#222
Anivia · Support
3 / 7 / 10
32.5% KP
18,791
12.5% share
9,681g
44 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
