Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 237 days ago
3 / 10 / 15
K / D / A
75%
Kill participation
478.3
Damage / min
8,867g
315.9 gold / min
78
44 placed · 7 cleared
36
1.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorya sacerdotisa#222
Anivia · Top
8 / 3 / 13
37.5% KP
29,300
16.6% share
12,184g
188 CS · 6.7/m
PNG Caca#paiN
Jarvan IV · Jungle
12 / 5 / 17
51.8% KP
23,876
13.5% share
14,180g
190 CS · 6.8/m
Duduhh#愛憎の影
Ahri · Mid
18 / 6 / 11
51.8% KP
42,216
23.9% share
14,624g
183 CS · 6.5/m
happy game#brbr
Xayah · ADC
18 / 7 / 18
64.3% KP
70,421
39.9% share
18,952g
218 CS · 7.8/m
momo#sup1
Rakan · Support
0 / 3 / 39
69.6% KP
10,844
6.1% share
9,855g
23 CS · 0.8/m
Red side
DefeatCapoeira rei#2003
Sion · Top
2 / 7 / 7
37.5% KP
19,253
15.9% share
9,976g
228 CS · 8.1/m
FURIA Tatu#10y
Zaahen · Jungle
10 / 13 / 7
70.8% KP
31,528
26.1% share
14,183g
137 CS · 4.9/m
Tutsz#1612
Aurora · Mid
7 / 12 / 4
45.8% KP
28,890
23.9% share
11,578g
152 CS · 5.4/m
Kojima#ゲツヨウビ
Ashe · ADC
2 / 14 / 10
50% KP
27,784
23% share
10,430g
183 CS · 6.5/m
guigs#00000
Seraphine · Support
3 / 10 / 15
75% KP
13,425
11.1% share
8,867g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
