Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 235 days ago
4 / 6 / 17
K / D / A
60%
Kill participation
414.9
Damage / min
10,054g
337.8 gold / min
109
53 placed · 12 cleared
40
1.3 CS / min
Objective control
4
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwitchTv Shygo#Shyg
Gangplank · Top
12 / 10 / 9
51.2% KP
29,636
20.8% share
16,142g
174 CS · 5.8/m
stiner#00000
Xin Zhao · Jungle
6 / 6 / 18
58.5% KP
26,083
18.3% share
12,482g
187 CS · 6.3/m
Toji Fushiguro#8686
Katarina · Mid
8 / 3 / 14
53.7% KP
23,783
16.7% share
12,337g
190 CS · 6.4/m
Meito#Ghul
Karthus · ADC
12 / 10 / 11
56.1% KP
48,784
34.2% share
14,595g
210 CS · 7.1/m
jiu ji tae#ihtbp
Pyke · Support
3 / 6 / 21
58.5% KP
14,261
10% share
10,248g
35 CS · 1.2/m
Red side
Victorydaniel ceasar#mari
Camille · Top
16 / 11 / 7
65.7% KP
47,432
32.6% share
15,749g
219 CS · 7.4/m
YoungDisney#LOUD
Ornn · Jungle
3 / 11 / 18
60% KP
18,305
12.6% share
12,277g
165 CS · 5.5/m
Valey#Lux
Lux · Mid
5 / 6 / 9
40% KP
24,921
17.1% share
10,971g
198 CS · 6.7/m
Kojima#ゲツヨウビ
Ezreal · ADC
7 / 8 / 12
54.3% KP
42,335
29.1% share
15,615g
232 CS · 7.8/m
guigs#00000
Karma · Support
4 / 6 / 17
60% KP
12,350
8.5% share
10,054g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
