Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 235 days ago
1 / 12 / 18
K / D / A
47.5%
Kill participation
574.6
Damage / min
10,478g
288 gold / min
137
50 placed · 11 cleared
58
1.6 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThiago Quentao#reide
Gangplank · Top
9 / 12 / 9
38.3% KP
34,521
20.4% share
16,170g
210 CS · 5.8/m
Rinino#1718
Graves · Jungle
9 / 9 / 12
44.7% KP
30,754
18.2% share
17,543g
275 CS · 7.6/m
InfinityTime1#BR2
Ekko · Mid
16 / 4 / 11
57.4% KP
44,990
26.6% share
18,772g
277 CS · 7.6/m
LOCKJAW#IMPo7
Jhin · ADC
12 / 6 / 18
63.8% KP
45,685
27.1% share
21,960g
305 CS · 8.4/m
Kisuni#KSN
Seraphine · Support
1 / 9 / 21
46.8% KP
12,916
7.6% share
10,298g
39 CS · 1.1/m
Red side
DefeatKojima#ゲツヨウビ
Varus · Top
13 / 8 / 5
45% KP
43,927
27.3% share
16,600g
267 CS · 7.3/m
qew#0303
Talon · Jungle
16 / 11 / 10
65% KP
46,875
29.2% share
20,895g
273 CS · 7.5/m
GINZU#DAYV
Anivia · Mid
4 / 8 / 9
32.5% KP
19,674
12.2% share
11,649g
225 CS · 6.2/m
PRIME Hafo#SNGLS
Ezreal · ADC
6 / 8 / 7
32.5% KP
29,303
18.2% share
14,431g
250 CS · 6.9/m
guigs#00000
Ashe · Support
1 / 12 / 18
47.5% KP
20,907
13% share
10,478g
58 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
