Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 229 days ago
3 / 6 / 24
K / D / A
93.1%
Kill participation
444.1
Damage / min
9,854g
337.3 gold / min
98
40 placed · 9 cleared
33
1.1 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSuperCleber#Super
Sion · Top
2 / 4 / 5
36.8% KP
22,512
27% share
11,344g
284 CS · 9.7/m
guma#holy1
Hecarim · Jungle
8 / 7 / 4
63.2% KP
15,048
18.1% share
13,058g
231 CS · 7.9/m
Klein Moretti 小丑#Ryuu
Orianna · Mid
5 / 4 / 4
47.4% KP
19,855
23.8% share
12,376g
279 CS · 9.5/m
drewΙevin#ban
Jinx · ADC
4 / 6 / 5
47.4% KP
21,024
25.2% share
13,847g
252 CS · 8.6/m
Geena666version#gne
Lulu · Support
0 / 8 / 13
68.4% KP
4,889
5.9% share
7,449g
21 CS · 0.7/m
Red side
VictoryThurpoppy#Poppy
Poppy · Top
2 / 4 / 4
20.7% KP
16,270
15% share
10,077g
217 CS · 7.4/m
Bekko#Ekko
Ekko · Jungle
10 / 3 / 11
72.4% KP
22,704
21% share
13,921g
167 CS · 5.7/m
random#gap
Zeri · Mid
8 / 2 / 7
51.7% KP
27,477
25.4% share
16,589g
324 CS · 11.1/m
Kojima#ゲツヨウビ
Ashe · ADC
6 / 4 / 18
82.8% KP
28,815
26.6% share
14,697g
268 CS · 9.2/m
guigs#00000
Seraphine · Support
3 / 6 / 24
93.1% KP
12,975
12% share
9,854g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
