Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 227 days ago
1 / 5 / 18
K / D / A
73.1%
Kill participation
282.9
Damage / min
7,497g
321.3 gold / min
72
30 placed · 6 cleared
30
1.3 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySuperCleber#Super
Rumble · Top
5 / 4 / 6
32.4% KP
19,506
21.9% share
11,198g
206 CS · 8.8/m
thewarsor33#TH33
Jayce · Jungle
13 / 4 / 9
64.7% KP
25,902
29.1% share
15,828g
212 CS · 9.1/m
chinana#nwcto
Twisted Fate · Mid
8 / 6 / 9
50% KP
16,530
18.6% share
13,029g
183 CS · 7.8/m
Laser#2404
Jinx · ADC
3 / 6 / 8
32.4% KP
11,576
13% share
9,868g
136 CS · 5.8/m
Manel#BR2
Poppy · Support
5 / 6 / 13
52.9% KP
15,426
17.3% share
8,388g
20 CS · 0.9/m
Red side
DefeatNAGASAWA#TOP1
Akali · Top
2 / 8 / 6
30.8% KP
16,271
20.5% share
8,223g
134 CS · 5.7/m
Samkz#kz01
Naafiri · Jungle
5 / 5 / 8
50% KP
12,278
15.5% share
10,189g
171 CS · 7.3/m
dyxiaofang#QAQ
Quinn · Mid
14 / 8 / 3
65.4% KP
25,317
31.9% share
12,880g
155 CS · 6.6/m
Kojima#ゲツヨウビ
Yunara · ADC
4 / 8 / 10
53.8% KP
18,916
23.8% share
12,284g
202 CS · 8.7/m
guigs#00000
Lulu · Support
1 / 5 / 18
73.1% KP
6,600
8.3% share
7,497g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
