Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zilean
Defeat
Ranked Solo/Duo · 227 days ago
1 / 8 / 7
K / D / A
36.4%
Kill participation
335.3
Damage / min
7,709g
254.8 gold / min
97
41 placed · 7 cleared
34
1.1 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLUCÃO VIDA RASA#2026
Renekton · Top
6 / 4 / 6
54.5% KP
26,196
23.2% share
12,779g
245 CS · 8.1/m
guma#holy1
Hecarim · Jungle
3 / 8 / 8
50% KP
15,990
14.1% share
12,557g
214 CS · 7.1/m
Malandrum#DRUM
Gangplank · Mid
9 / 6 / 5
63.6% KP
32,726
28.9% share
13,934g
223 CS · 7.4/m
Kojima#ゲツヨウビ
Ashe · ADC
3 / 11 / 7
45.5% KP
28,091
24.8% share
11,156g
209 CS · 6.9/m
guigs#00000
Zilean · Support
1 / 8 / 7
36.4% KP
10,144
9% share
7,709g
34 CS · 1.1/m
Red side
VictoryYupps#777
Yasuo · Top
3 / 6 / 8
29.7% KP
17,001
13.4% share
12,114g
257 CS · 8.5/m
Nero The Fik#ntfk
Lee Sin · Jungle
11 / 3 / 11
59.5% KP
30,795
24.3% share
15,313g
219 CS · 7.2/m
Enga#PUNGA
Sylas · Mid
10 / 8 / 11
56.8% KP
27,971
22.1% share
13,061g
179 CS · 5.9/m
Morttheus#BR1
Jhin · ADC
10 / 3 / 15
67.6% KP
31,524
24.9% share
17,752g
266 CS · 8.8/m
Masake#KR2
Bard · Support
3 / 2 / 26
78.4% KP
19,364
15.3% share
10,520g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
