Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 227 days ago
3 / 1 / 22
K / D / A
65.8%
Kill participation
397.8
Damage / min
9,353g
390.3 gold / min
65
32 placed · 2 cleared
36
1.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLUCÃO VIDA RASA#2026
Singed · Top
3 / 8 / 4
38.9% KP
11,618
16.7% share
8,244g
157 CS · 6.6/m
guma#holy1
Jayce · Jungle
3 / 11 / 5
44.4% KP
12,506
18% share
9,836g
118 CS · 4.9/m
Netuno#1202
Viktor · Mid
3 / 6 / 3
33.3% KP
22,122
31.8% share
9,523g
208 CS · 8.7/m
VKS BUERO#VKS
Yunara · ADC
6 / 8 / 2
44.4% KP
14,773
21.2% share
10,914g
198 CS · 8.3/m
CIÊNCIA YODISTA#AURA
Pyke · Support
3 / 5 / 4
38.9% KP
8,586
12.3% share
7,741g
39 CS · 1.6/m
Red side
Victoryhope#ur ok
Vayne · Top
6 / 7 / 4
26.3% KP
18,588
20.5% share
10,036g
175 CS · 7.3/m
Kid Goku#Nuvem
Lee Sin · Jungle
18 / 3 / 3
55.3% KP
28,904
31.9% share
15,506g
163 CS · 6.8/m
wild at heart#nfr
Aurora · Mid
0 / 3 / 4
10.5% KP
9,067
10% share
7,420g
143 CS · 6/m
Kojima#ゲツヨウビ
Ashe · ADC
11 / 4 / 11
57.9% KP
24,407
27% share
15,060g
238 CS · 9.9/m
guigs#00000
Seraphine · Support
3 / 1 / 22
65.8% KP
9,534
10.5% share
9,353g
36 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
