Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 226 days ago
5 / 5 / 22
K / D / A
71.1%
Kill participation
427.2
Damage / min
9,482g
421.4 gold / min
81
36 placed · 8 cleared
20
0.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRED ZYNTS#1234
Jayce · Top
1 / 6 / 4
25% KP
14,820
20.9% share
8,908g
198 CS · 8.8/m
rabeloko#rblk
Vi · Jungle
5 / 8 / 6
55% KP
14,462
20.4% share
9,675g
135 CS · 6/m
ariziinho#Hwei
Hwei · Mid
4 / 6 / 4
40% KP
18,041
25.5% share
7,578g
127 CS · 5.6/m
ocean song zeri#swt
Corki · ADC
4 / 8 / 0
20% KP
9,660
13.6% share
10,118g
187 CS · 8.3/m
batman vermelho#BR10
Pyke · Support
6 / 10 / 7
65% KP
13,869
19.6% share
9,164g
25 CS · 1.1/m
Red side
VictoryAYELGODLIKEMODE#PIT
Camille · Top
7 / 5 / 3
26.3% KP
14,694
16% share
9,591g
142 CS · 6.3/m
UFRGS Milo#BR98
Nocturne · Jungle
5 / 3 / 9
36.8% KP
11,361
12.4% share
10,870g
181 CS · 8/m
random#gap
Xerath · Mid
8 / 2 / 12
52.6% KP
23,068
25.1% share
12,486g
209 CS · 9.3/m
Kojima#ゲツヨウビ
Yunara · ADC
13 / 5 / 8
55.3% KP
33,009
36% share
16,763g
205 CS · 9.1/m
guigs#00000
Lulu · Support
5 / 5 / 22
71.1% KP
9,613
10.5% share
9,482g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
