Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 224 days ago
4 / 9 / 22
K / D / A
76.5%
Kill participation
821.2
Damage / min
12,527g
361.4 gold / min
150
65 placed · 16 cleared
23
0.7 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRED ZYNTS#1234
Vayne · Top
13 / 5 / 9
52.4% KP
43,384
29.8% share
18,284g
290 CS · 8.4/m
Nero The Fik#ntfk
Lee Sin · Jungle
12 / 10 / 14
61.9% KP
31,943
21.9% share
16,842g
239 CS · 6.9/m
fuuuxlx#akemi
Ryze · Mid
8 / 3 / 15
54.8% KP
32,727
22.5% share
16,651g
312 CS · 9/m
Masake#KR2
Sivir · ADC
7 / 9 / 15
52.4% KP
30,249
20.8% share
19,057g
267 CS · 7.7/m
duplafaces#0210
Thresh · Support
2 / 7 / 16
42.9% KP
7,342
5% share
9,809g
18 CS · 0.5/m
Red side
DefeatConsume#グール
Sett · Top
2 / 10 / 4
17.6% KP
9,815
6.5% share
10,449g
192 CS · 5.5/m
neo2#2004
Ambessa · Jungle
8 / 10 / 9
50% KP
32,261
21.2% share
15,220g
238 CS · 6.9/m
Lose In Peace#End
Syndra · Mid
6 / 7 / 7
38.2% KP
35,309
23.2% share
15,469g
321 CS · 9.3/m
Kojima#ゲツヨウビ
Yunara · ADC
14 / 6 / 10
70.6% KP
46,278
30.4% share
22,744g
332 CS · 9.6/m
guigs#00000
Bard · Support
4 / 9 / 22
76.5% KP
28,467
18.7% share
12,527g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
