Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 223 days ago
6 / 8 / 6
K / D / A
32.4%
Kill participation
740.9
Damage / min
15,225g
418.5 gold / min
28
5 placed · 7 cleared
250
6.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPsycho CEO#polo
Mordekaiser · Top
8 / 6 / 7
37.5% KP
32,169
19% share
15,526g
241 CS · 6.6/m
Drakehero#BR07
Pantheon · Jungle
12 / 5 / 11
57.5% KP
45,694
27% share
19,570g
272 CS · 7.5/m
Jim Hawkins#BRA1
Syndra · Mid
2 / 6 / 12
35% KP
27,685
16.4% share
14,975g
330 CS · 9.1/m
Netuno#1202
Vayne · ADC
14 / 9 / 12
65% KP
40,921
24.2% share
21,237g
272 CS · 7.5/m
jiu ji tae#ihtbp
Neeko · Support
4 / 11 / 23
67.5% KP
22,603
13.4% share
12,007g
33 CS · 0.9/m
Red side
DefeatSuperCleber#Super
Anivia · Top
10 / 7 / 9
51.4% KP
46,087
28% share
15,689g
245 CS · 6.7/m
stiner#00000
Wukong · Jungle
10 / 5 / 6
43.2% KP
25,485
15.5% share
16,050g
245 CS · 6.7/m
guigs#00000
Naafiri · Mid
6 / 8 / 6
32.4% KP
26,958
16.4% share
15,225g
250 CS · 6.9/m
Kojima#ゲツヨウビ
Sivir · ADC
6 / 10 / 15
56.8% KP
47,976
29.2% share
18,737g
316 CS · 8.7/m
ÁCK#br01
Poppy · Support
5 / 10 / 14
51.4% KP
18,005
10.9% share
11,948g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
