Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Victory
Ranked Solo/Duo · 222 days ago
2 / 2 / 23
K / D / A
83.3%
Kill participation
277.4
Damage / min
10,226g
321.2 gold / min
134
63 placed · 14 cleared
42
1.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatConsume#グール
Sett · Top
3 / 6 / 4
43.8% KP
24,941
21.9% share
11,415g
232 CS · 7.3/m
guga fighter#001
Vi · Jungle
6 / 6 / 3
56.3% KP
14,398
12.6% share
12,881g
243 CS · 7.6/m
Namiru#peace
Orianna · Mid
4 / 5 / 2
37.5% KP
27,595
24.2% share
14,128g
303 CS · 9.5/m
Morttheus#BR1
Ezreal · ADC
2 / 8 / 6
50% KP
37,323
32.7% share
13,598g
280 CS · 8.8/m
Gatovisck#愛憎の影
Karma · Support
1 / 5 / 7
50% KP
9,805
8.6% share
9,022g
35 CS · 1.1/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
6 / 4 / 5
36.7% KP
26,221
21.9% share
13,537g
188 CS · 5.9/m
kzxz#11111
Lee Sin · Jungle
11 / 3 / 16
90% KP
30,506
25.5% share
15,766g
215 CS · 6.8/m
HamburguESA#esinh
Galio · Mid
1 / 2 / 19
66.7% KP
19,683
16.4% share
12,941g
268 CS · 8.4/m
Kojima#ゲツヨウビ
Xayah · ADC
10 / 5 / 10
66.7% KP
34,428
28.8% share
19,097g
336 CS · 10.6/m
guigs#00000
Rakan · Support
2 / 2 / 23
83.3% KP
8,830
7.4% share
10,226g
42 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
