Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 216 days ago
1 / 4 / 11
K / D / A
70.6%
Kill participation
442.7
Damage / min
8,888g
315.4 gold / min
79
37 placed · 9 cleared
43
1.5 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryasamo#hylia
Ornn · Top
3 / 3 / 15
60% KP
24,879
20.4% share
10,532g
174 CS · 6.2/m
auash#br1
Xin Zhao · Jungle
8 / 2 / 13
70% KP
31,504
25.8% share
14,864g
217 CS · 7.7/m
Jim Hawkins#BRA1
Akali · Mid
11 / 2 / 6
56.7% KP
30,490
25% share
14,104g
230 CS · 8.2/m
repri#鴉巣生鳳
Veigar · ADC
8 / 5 / 6
46.7% KP
26,597
21.8% share
12,434g
166 CS · 5.9/m
dies irae#oxala
Karma · Support
0 / 5 / 20
66.7% KP
8,709
7.1% share
8,229g
19 CS · 0.7/m
Red side
DefeatBeiras#br1
Aatrox · Top
3 / 6 / 2
29.4% KP
24,051
22.1% share
10,504g
211 CS · 7.5/m
molusco lula#bob
Kha'Zix · Jungle
5 / 6 / 5
58.8% KP
25,598
23.5% share
12,046g
171 CS · 6.1/m
Valey#Lux
Lux · Mid
4 / 9 / 5
52.9% KP
24,062
22.1% share
10,814g
227 CS · 8.1/m
Kojima#ゲツヨウビ
Ashe · ADC
4 / 5 / 5
52.9% KP
22,652
20.8% share
13,354g
237 CS · 8.4/m
guigs#00000
Seraphine · Support
1 / 4 / 11
70.6% KP
12,476
11.5% share
8,888g
43 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
