Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 206 days ago
10 / 6 / 16
K / D / A
76.5%
Kill participation
880.1
Damage / min
14,128g
445.4 gold / min
105
47 placed · 9 cleared
42
1.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPontoDoiss#br1
Gnar · Top
8 / 8 / 7
35.7% KP
28,532
23.1% share
17,176g
258 CS · 8.1/m
Leba#nvm
Lee Sin · Jungle
9 / 6 / 9
42.9% KP
19,927
16.2% share
14,795g
235 CS · 7.4/m
fuuuxlx#akemi
Ekko · Mid
10 / 5 / 7
40.5% KP
32,091
26% share
16,004g
253 CS · 8/m
bipi#moes
Ezreal · ADC
12 / 8 / 6
42.9% KP
34,180
27.7% share
17,273g
273 CS · 8.6/m
TTVNehemmiahlol#Stoic
Alistar · Support
3 / 8 / 10
31% KP
8,645
7% share
9,036g
11 CS · 0.3/m
Red side
Defeatnaul#001
Riven · Top
7 / 10 / 10
50% KP
18,570
13.6% share
14,307g
224 CS · 7.1/m
SUPER MACAKO#MAROK
Fiddlesticks · Jungle
0 / 11 / 16
47.1% KP
23,333
17% share
12,327g
195 CS · 6.1/m
KICK moaixd#2948
Syndra · Mid
1 / 9 / 12
38.2% KP
13,731
10% share
10,894g
196 CS · 6.2/m
Kojima#ゲツヨウビ
Varus · ADC
16 / 6 / 10
76.5% KP
53,351
39% share
23,202g
329 CS · 10.4/m
guigs#00000
Sylas · Support
10 / 6 / 16
76.5% KP
27,914
20.4% share
14,128g
42 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
