Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 204 days ago
4 / 3 / 13
K / D / A
68%
Kill participation
525
Damage / min
7,862g
340.6 gold / min
79
34 placed · 7 cleared
26
1.1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTOPKING#1009
Jax · Top
2 / 4 / 1
27.3% KP
14,680
26.5% share
9,933g
207 CS · 9/m
YoungDisney#LOUD
Sejuani · Jungle
3 / 2 / 4
63.6% KP
10,885
19.7% share
8,664g
145 CS · 6.3/m
WHITE GIRL LOVER#tomi
Kassadin · Mid
1 / 3 / 3
36.4% KP
7,948
14.4% share
7,511g
164 CS · 7.1/m
Capoeira rei#2003
Caitlyn · ADC
3 / 10 / 2
45.5% KP
14,299
25.8% share
9,741g
195 CS · 8.4/m
HamburguESA#esinh
Elise · Support
2 / 6 / 4
54.5% KP
7,564
13.7% share
7,326g
25 CS · 1.1/m
Red side
VictoryRED ZYNTS#1234
Ambessa · Top
6 / 2 / 3
36% KP
18,555
20.1% share
9,628g
204 CS · 8.8/m
Cuidas#999
Talon · Jungle
4 / 4 / 7
44% KP
14,117
15.3% share
9,847g
147 CS · 6.4/m
HoneyWorks#KR11
Ryze · Mid
5 / 0 / 6
44% KP
26,977
29.2% share
12,175g
283 CS · 12.3/m
Kojima#ゲツヨウビ
Ashe · ADC
6 / 2 / 10
64% KP
20,715
22.4% share
11,848g
180 CS · 7.8/m
guigs#00000
Bard · Support
4 / 3 / 13
68% KP
12,119
13.1% share
7,862g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
