Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 204 days ago
0 / 8 / 28
K / D / A
68.3%
Kill participation
415.1
Damage / min
11,741g
312.4 gold / min
173
63 placed · 20 cleared
25
0.7 CS / min
Objective control
0
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
6
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattop41571239#Hoben
Rumble · Top
6 / 8 / 11
41.5% KP
26,695
15.5% share
13,213g
217 CS · 5.8/m
Guizzy#One
Naafiri · Jungle
16 / 6 / 10
63.4% KP
45,442
26.3% share
18,518g
241 CS · 6.4/m
Hiran#1305
Syndra · Mid
3 / 8 / 6
22% KP
14,948
8.7% share
12,271g
219 CS · 5.8/m
Kojima#ゲツヨウビ
Ezreal · ADC
16 / 4 / 14
73.2% KP
69,784
40.5% share
23,349g
361 CS · 9.6/m
guigs#00000
Bard · Support
0 / 8 / 28
68.3% KP
15,599
9% share
11,741g
25 CS · 0.7/m
Red side
VictoryJOJOJOJOJOESTAR#wry
Jayce · Top
17 / 10 / 10
79.4% KP
65,472
40.4% share
20,636g
276 CS · 7.3/m
shadow moses#demon
Nunu & Willump · Jungle
2 / 6 / 12
41.2% KP
13,302
8.2% share
13,221g
223 CS · 5.9/m
Tutsz#1612
Orianna · Mid
8 / 7 / 12
58.8% KP
46,863
28.9% share
17,916g
291 CS · 7.7/m
Capoeira rei#2003
Corki · ADC
6 / 12 / 3
26.5% KP
30,528
18.8% share
16,392g
282 CS · 7.5/m
TraczuK#SUPP1
Soraka · Support
1 / 6 / 18
55.9% KP
5,952
3.7% share
10,960g
49 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
