Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 203 days ago
4 / 5 / 14
K / D / A
52.9%
Kill participation
985.3
Damage / min
15,653g
367.2 gold / min
165
72 placed · 21 cleared
65
1.5 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
4
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYupps#777
Renekton · Top
5 / 7 / 6
37.9% KP
28,223
23% share
17,940g
363 CS · 8.5/m
wlknfld#2606
Lee Sin · Jungle
13 / 8 / 8
72.4% KP
31,659
25.9% share
20,067g
275 CS · 6.5/m
HoneyWorks#KR11
Taliyah · Mid
5 / 8 / 11
55.2% KP
34,444
28.1% share
18,710g
372 CS · 8.7/m
Meito#Ghul
Veigar · ADC
4 / 6 / 6
34.5% KP
22,119
18.1% share
18,139g
333 CS · 7.8/m
TwTV paraiz0o#prz
Thresh · Support
2 / 5 / 14
55.2% KP
6,016
4.9% share
12,239g
62 CS · 1.5/m
Red side
Victoryrbt#2410
Vayne · Top
4 / 10 / 3
20.6% KP
31,264
17.3% share
16,631g
319 CS · 7.5/m
misa#juny
Evelynn · Jungle
13 / 5 / 7
58.8% KP
39,637
22% share
20,592g
280 CS · 6.6/m
FICA DE QATAO#1004
Ahri · Mid
11 / 5 / 13
70.6% KP
48,073
26.7% share
21,238g
401 CS · 9.4/m
Kojima#ゲツヨウビ
Seraphine · ADC
2 / 4 / 20
64.7% KP
19,241
10.7% share
19,944g
324 CS · 7.6/m
guigs#00000
Senna · Support
4 / 5 / 14
52.9% KP
42,008
23.3% share
15,653g
65 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
