Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 200 days ago
6 / 5 / 16
K / D / A
64.7%
Kill participation
470.4
Damage / min
10,096g
374.4 gold / min
85
39 placed · 10 cleared
42
1.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsnalt#qqq
Gwen · Top
2 / 5 / 1
12.5% KP
23,450
25.9% share
9,763g
226 CS · 8.4/m
Levi#zin
Ambessa · Jungle
3 / 7 / 7
41.7% KP
11,761
13% share
10,438g
165 CS · 6.1/m
67714675467ghost#1 1
Talon · Mid
12 / 7 / 7
79.2% KP
25,545
28.3% share
13,491g
205 CS · 7.6/m
Telas#0604
Ezreal · ADC
2 / 8 / 4
25% KP
21,047
23.3% share
10,099g
209 CS · 7.8/m
paiN Gatovisck#paiN
Karma · Support
5 / 7 / 8
54.2% KP
8,612
9.5% share
8,334g
31 CS · 1.1/m
Red side
Victory1949#MAO
Singed · Top
4 / 3 / 7
32.4% KP
15,898
14.8% share
11,005g
225 CS · 8.3/m
PNG Caca#paiN
Lee Sin · Jungle
11 / 4 / 15
76.5% KP
32,729
30.4% share
14,366g
166 CS · 6.2/m
cici#yuumi
Zyra · Mid
4 / 6 / 7
32.4% KP
22,679
21% share
10,875g
210 CS · 7.8/m
Kojima#ゲツヨウビ
Ashe · ADC
9 / 7 / 12
61.8% KP
23,756
22% share
14,862g
218 CS · 8.1/m
guigs#00000
Seraphine · Support
6 / 5 / 16
64.7% KP
12,685
11.8% share
10,096g
42 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
