Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 199 days ago
6 / 5 / 13
K / D / A
45.2%
Kill participation
551.7
Damage / min
12,144g
339.1 gold / min
140
54 placed · 21 cleared
46
1.3 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysnalt#qqq
Sion · Top
6 / 4 / 14
69% KP
37,950
22.5% share
14,760g
266 CS · 7.4/m
GRANDE ESCURIDÃO#NOOB
Dr. Mundo · Jungle
6 / 3 / 14
69% KP
43,675
25.9% share
16,454g
285 CS · 8/m
kzxz#11111
Sylas · Mid
8 / 16 / 7
51.7% KP
34,026
20.2% share
13,409g
198 CS · 5.5/m
Capoeira rei#2003
Ashe · ADC
9 / 12 / 10
65.5% KP
40,801
24.2% share
18,573g
291 CS · 8.1/m
violet#s z
Seraphine · Support
0 / 7 / 16
55.2% KP
12,227
7.2% share
9,343g
49 CS · 1.4/m
Red side
Defeatburrito#1231
Garen · Top
10 / 8 / 6
38.1% KP
54,554
24.5% share
16,037g
276 CS · 7.7/m
jae lerdaokkkk#piru
Nunu & Willump · Jungle
4 / 5 / 26
71.4% KP
26,346
11.8% share
15,074g
232 CS · 6.5/m
Respeta#BR2
Akali · Mid
11 / 8 / 15
61.9% KP
57,631
25.9% share
15,582g
196 CS · 5.5/m
Kojima#ゲツヨウビ
Mel · ADC
11 / 3 / 8
45.2% KP
64,559
29% share
18,832g
335 CS · 9.4/m
guigs#00000
Pyke · Support
6 / 5 / 13
45.2% KP
19,759
8.9% share
12,144g
46 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
