Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Victory
Ranked Solo/Duo · 199 days ago
3 / 2 / 11
K / D / A
46.7%
Kill participation
697.7
Damage / min
10,982g
491.4 gold / min
34
13 placed · 2 cleared
216
9.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattop41571239#Hoben
Ambessa · Top
2 / 5 / 2
44.4% KP
14,906
23.9% share
7,159g
156 CS · 7/m
drewΙevin#ban
Rengar · Jungle
0 / 6 / 5
55.6% KP
9,584
15.4% share
7,868g
165 CS · 7.4/m
Guaxi#blood
Vladimir · Mid
1 / 7 / 4
55.6% KP
16,951
27.2% share
7,232g
165 CS · 7.4/m
foram os aliens#br1
Katarina · ADC
5 / 7 / 1
66.7% KP
15,480
24.9% share
9,926g
121 CS · 5.4/m
elker#YYYYY
Lulu · Support
1 / 5 / 6
77.8% KP
5,351
8.6% share
6,043g
29 CS · 1.3/m
Red side
Victoryguigs#00000
Renekton · Top
3 / 2 / 11
46.7% KP
15,593
16% share
10,982g
216 CS · 9.7/m
luanbpt#BR3
Lee Sin · Jungle
6 / 0 / 12
60% KP
13,877
14.3% share
10,724g
144 CS · 6.4/m
DarkVentus#br1
Viktor · Mid
3 / 4 / 6
30% KP
20,445
21% share
9,025g
176 CS · 7.9/m
Kojima#ゲツヨウビ
Corki · ADC
16 / 1 / 3
63.3% KP
34,266
35.2% share
15,606g
227 CS · 10.2/m
Valey#Lux
Sona · Support
2 / 2 / 20
73.3% KP
13,032
13.4% share
8,316g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
