Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 198 days ago
9 / 6 / 12
K / D / A
67.7%
Kill participation
1,000.6
Damage / min
8,494g
415 gold / min
52
25 placed · 2 cleared
25
1.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnoite#0111
Irelia · Top
6 / 7 / 1
33.3% KP
16,921
25.8% share
9,084g
160 CS · 7.8/m
Murloc Warleader#OTK
Aatrox · Jungle
6 / 6 / 6
57.1% KP
15,612
23.8% share
9,076g
136 CS · 6.6/m
RED ZYNTS#1234
Aurora · Mid
3 / 5 / 6
42.9% KP
15,633
23.8% share
7,951g
162 CS · 7.9/m
foram os aliens#br1
Ashe · ADC
5 / 6 / 4
42.9% KP
12,467
19% share
9,452g
140 CS · 6.8/m
Akisawa#Prime
Blitzcrank · Support
1 / 7 / 9
47.6% KP
5,046
7.7% share
6,047g
18 CS · 0.9/m
Red side
VictoryYupps#777
Yasuo · Top
5 / 3 / 4
29% KP
16,767
19.6% share
10,310g
190 CS · 9.3/m
just do it#fank
Ekko · Jungle
9 / 4 / 6
48.4% KP
16,288
19.1% share
11,571g
153 CS · 7.5/m
saori#seya7
Qiyana · Mid
4 / 4 / 5
29% KP
15,806
18.5% share
8,441g
148 CS · 7.2/m
beta32#ISA
Corki · ADC
4 / 4 / 11
48.4% KP
16,132
18.9% share
10,217g
148 CS · 7.2/m
guigs#00000
Mel · Support
9 / 6 / 12
67.7% KP
20,479
24% share
8,494g
25 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
