Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 198 days ago
1 / 7 / 15
K / D / A
57.1%
Kill participation
566
Damage / min
8,934g
338.4 gold / min
90
32 placed · 12 cleared
49
1.9 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJOJOJOJOJOESTAR#wry
Jayce · Top
9 / 9 / 10
51.4% KP
35,919
25.8% share
12,364g
176 CS · 6.7/m
Samkz#kz01
Vi · Jungle
11 / 5 / 15
70.3% KP
33,236
23.8% share
14,127g
187 CS · 7.1/m
PNG Caca#paiN
Ahri · Mid
8 / 4 / 13
56.8% KP
41,347
29.7% share
11,858g
237 CS · 9/m
carros tunados#bucet
Yunara · ADC
7 / 5 / 10
45.9% KP
18,427
13.2% share
13,787g
209 CS · 7.9/m
Freedon#br1
Alistar · Support
2 / 5 / 25
73% KP
10,462
7.5% share
8,591g
20 CS · 0.8/m
Red side
DefeatRespeta#BR2
Irelia · Top
8 / 8 / 5
46.4% KP
19,684
19.3% share
11,846g
202 CS · 7.7/m
StirbNichtVorMir#HU3
Rammus · Jungle
5 / 7 / 12
60.7% KP
16,249
16% share
11,148g
164 CS · 6.2/m
sarah#hidek
Zac · Mid
6 / 6 / 4
35.7% KP
21,369
21% share
9,257g
113 CS · 4.3/m
Kojima#ゲツヨウビ
Ashe · ADC
8 / 9 / 8
57.1% KP
29,534
29% share
13,299g
207 CS · 7.8/m
guigs#00000
Seraphine · Support
1 / 7 / 15
57.1% KP
14,942
14.7% share
8,934g
49 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
