Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Neeko
Defeat
Ranked Solo/Duo · 197 days ago
5 / 11 / 7
K / D / A
44.4%
Kill participation
650.3
Damage / min
8,846g
380.7 gold / min
73
23 placed · 9 cleared
38
1.6 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycourtesy#1103
Yasuo · Top
7 / 5 / 9
45.7% KP
23,178
27.3% share
13,302g
226 CS · 9.7/m
ryo asuka#eri
Sylas · Jungle
3 / 4 / 13
45.7% KP
14,222
16.7% share
9,616g
154 CS · 6.6/m
Jim Hawkins#BRA1
Galio · Mid
4 / 6 / 14
51.4% KP
12,596
14.8% share
9,416g
164 CS · 7.1/m
Hynashi#BR1
Ashe · ADC
18 / 6 / 7
71.4% KP
21,947
25.8% share
17,155g
156 CS · 6.7/m
batman vermelho#BR10
Seraphine · Support
3 / 6 / 19
62.9% KP
13,055
15.4% share
8,930g
42 CS · 1.8/m
Red side
DefeatIIllIlIlIlIIIlIl#lll
Vayne · Top
4 / 4 / 4
29.6% KP
13,687
16.9% share
9,034g
161 CS · 6.9/m
dyxiaofang#QAQ
Fiddlesticks · Jungle
8 / 7 / 2
37% KP
11,422
14.1% share
10,904g
140 CS · 6/m
Eltrico#BR1
Lissandra · Mid
2 / 5 / 8
37% KP
18,002
22.2% share
9,026g
184 CS · 7.9/m
Kojima#ゲツヨウビ
Caitlyn · ADC
8 / 8 / 6
51.9% KP
22,839
28.2% share
12,125g
182 CS · 7.8/m
guigs#00000
Neeko · Support
5 / 11 / 7
44.4% KP
15,109
18.6% share
8,846g
38 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
