Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Maokai
Victory
Ranked Solo/Duo · 197 days ago
0 / 5 / 25
K / D / A
75.8%
Kill participation
502.7
Damage / min
8,630g
321.2 gold / min
84
35 placed · 9 cleared
21
0.8 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVKS zekas#2002
Cho'Gath · Top
4 / 3 / 6
37% KP
21,926
18.9% share
12,034g
217 CS · 8.1/m
Drakehero#BR07
Pantheon · Jungle
10 / 5 / 11
77.8% KP
30,427
26.3% share
14,616g
206 CS · 7.7/m
7REXNero#ntfk
Yone · Mid
7 / 10 / 5
44.4% KP
24,963
21.6% share
11,225g
174 CS · 6.5/m
kksh#show
Ezreal · ADC
3 / 6 / 7
37% KP
25,022
21.6% share
10,384g
203 CS · 7.6/m
Bukayo Saka#AAA
Anivia · Support
3 / 9 / 10
48.1% KP
13,445
11.6% share
8,403g
41 CS · 1.5/m
Red side
VictoryForlin#br1
Yorick · Top
3 / 6 / 7
30.3% KP
31,732
24.4% share
10,938g
223 CS · 8.3/m
Sinatra#omw
Nidalee · Jungle
9 / 7 / 13
66.7% KP
23,122
17.7% share
11,599g
126 CS · 4.7/m
Celo#br2
Lucian · Mid
10 / 5 / 6
48.5% KP
37,973
29.1% share
16,539g
281 CS · 10.5/m
Kojima#ゲツヨウビ
Mel · ADC
11 / 4 / 6
51.5% KP
23,974
18.4% share
14,107g
252 CS · 9.4/m
guigs#00000
Maokai · Support
0 / 5 / 25
75.8% KP
13,507
10.4% share
8,630g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
