Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 196 days ago
4 / 7 / 19
K / D / A
62.2%
Kill participation
718.5
Damage / min
10,736g
332.4 gold / min
136
47 placed · 20 cleared
57
1.8 CS / min
Objective control
0
Dragons
2
Baron
5
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHoly Wars#Goose
Jayce · Top
8 / 6 / 9
50% KP
34,384
25.2% share
15,356g
266 CS · 8.2/m
The HalloweeN#Hard
Udyr · Jungle
6 / 6 / 8
41.2% KP
20,802
15.3% share
15,248g
274 CS · 8.5/m
spicy banana#BR10
Annie · Mid
9 / 10 / 11
58.8% KP
35,236
25.8% share
13,021g
191 CS · 5.9/m
Trader#1234
Ezreal · ADC
9 / 7 / 11
58.8% KP
36,992
27.1% share
16,533g
247 CS · 7.6/m
Lion#0018
Karma · Support
2 / 8 / 18
58.8% KP
8,940
6.6% share
9,322g
31 CS · 1/m
Red side
VictoryRuu#111
Varus · Top
14 / 10 / 4
48.6% KP
37,352
29.7% share
15,795g
197 CS · 6.1/m
Cuidas#999
Talon · Jungle
13 / 3 / 5
48.6% KP
25,723
20.5% share
19,041g
259 CS · 8/m
CONTA PRA TROLLA#TESTE
Zaahen · Mid
3 / 6 / 13
43.2% KP
20,311
16.2% share
13,323g
255 CS · 7.9/m
Kojima#ゲツヨウビ
Seraphine · ADC
3 / 8 / 17
54.1% KP
19,165
15.2% share
15,024g
252 CS · 7.8/m
guigs#00000
Ashe · Support
4 / 7 / 19
62.2% KP
23,207
18.5% share
10,736g
57 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
