Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 195 days ago
4 / 3 / 19
K / D / A
74.2%
Kill participation
460.3
Damage / min
9,374g
402.6 gold / min
80
32 placed · 10 cleared
37
1.6 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTOPKING#1009
Varus · Top
6 / 1 / 4
32.3% KP
19,816
21.5% share
11,376g
233 CS · 10/m
Murloc Warleader#OTK
Pantheon · Jungle
14 / 2 / 6
64.5% KP
27,286
29.6% share
12,979g
172 CS · 7.4/m
Super Klausz#br1
Taliyah · Mid
0 / 5 / 3
9.7% KP
8,822
9.6% share
8,731g
190 CS · 8.2/m
Kojima#ゲツヨウビ
Ashe · ADC
7 / 6 / 12
61.3% KP
25,691
27.8% share
12,375g
174 CS · 7.5/m
guigs#00000
Seraphine · Support
4 / 3 / 19
74.2% KP
10,718
11.6% share
9,374g
37 CS · 1.6/m
Red side
Defeatfrozen time#red
Jayce · Top
0 / 5 / 2
11.8% KP
10,482
15.6% share
7,620g
196 CS · 8.4/m
GRANDE ESCURIDÃO#NOOB
Aatrox · Jungle
4 / 6 / 4
47.1% KP
13,362
19.9% share
9,948g
189 CS · 8.1/m
Tsugakii#777
Kassadin · Mid
6 / 3 / 5
64.7% KP
14,419
21.4% share
10,812g
190 CS · 8.2/m
Rhy4nti#14y
Ezreal · ADC
6 / 7 / 3
52.9% KP
20,939
31.1% share
10,906g
178 CS · 7.6/m
Morttheus#BR1
Karma · Support
1 / 10 / 6
41.2% KP
8,067
12% share
6,150g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
