Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 195 days ago
1 / 4 / 29
K / D / A
66.7%
Kill participation
373.1
Damage / min
11,784g
356 gold / min
144
51 placed · 17 cleared
40
1.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVKS zekas#2002
Rumble · Top
9 / 6 / 9
69.2% KP
32,928
27.4% share
13,936g
211 CS · 6.4/m
titi#shaco
Shaco · Jungle
4 / 12 / 5
34.6% KP
16,788
14% share
13,845g
208 CS · 6.3/m
Unlimited Swords#br1
Yone · Mid
6 / 10 / 6
46.2% KP
27,794
23.1% share
13,615g
253 CS · 7.6/m
Netuno#1202
Kai'Sa · ADC
3 / 11 / 9
46.2% KP
24,407
20.3% share
16,099g
267 CS · 8.1/m
zay#feefa
Neeko · Support
4 / 6 / 12
61.5% KP
18,182
15.1% share
10,038g
44 CS · 1.3/m
Red side
VictoryYupps#777
Anivia · Top
6 / 5 / 11
37.8% KP
23,496
17.6% share
13,503g
226 CS · 6.8/m
Cuidas#999
Talon · Jungle
16 / 4 / 7
51.1% KP
27,312
20.5% share
19,455g
224 CS · 6.8/m
むらた#anna
Brand · Mid
5 / 7 / 8
28.9% KP
21,208
15.9% share
12,096g
204 CS · 6.2/m
Kojima#ゲツヨウビ
Ezreal · ADC
17 / 6 / 12
64.4% KP
48,805
36.6% share
20,533g
305 CS · 9.2/m
guigs#00000
Karma · Support
1 / 4 / 29
66.7% KP
12,348
9.3% share
11,784g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
