Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 195 days ago
2 / 4 / 25
K / D / A
71.1%
Kill participation
487.8
Damage / min
10,318g
361.4 gold / min
118
42 placed · 13 cleared
33
1.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcurty#emote
Gnar · Top
2 / 6 / 5
30.4% KP
18,276
18.2% share
10,987g
245 CS · 8.6/m
Hirotto#Hiro
Lee Sin · Jungle
10 / 6 / 5
65.2% KP
22,575
22.5% share
14,060g
212 CS · 7.4/m
ewaske#BR11
Twisted Fate · Mid
3 / 6 / 11
60.9% KP
23,427
23.3% share
12,110g
210 CS · 7.4/m
Humi#iwnl
Yunara · ADC
7 / 9 / 9
69.6% KP
24,653
24.5% share
13,951g
208 CS · 7.3/m
Velthan#Sup
Karma · Support
1 / 11 / 14
65.2% KP
11,540
11.5% share
8,376g
23 CS · 0.8/m
Red side
Victorykim tan#00002
Anivia · Top
3 / 3 / 8
28.9% KP
18,278
14% share
10,538g
206 CS · 7.2/m
resenha boa#negao
Shaco · Jungle
9 / 8 / 7
42.1% KP
20,494
15.7% share
11,878g
162 CS · 5.7/m
Kimchi Warrior#0325
Aurora · Mid
12 / 1 / 10
57.9% KP
39,888
30.5% share
15,920g
252 CS · 8.8/m
Kojima#ゲツヨウビ
Caitlyn · ADC
12 / 7 / 12
63.2% KP
38,293
29.3% share
17,139g
265 CS · 9.3/m
guigs#00000
Bard · Support
2 / 4 / 25
71.1% KP
13,926
10.6% share
10,318g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
