Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 195 days ago
3 / 9 / 19
K / D / A
78.6%
Kill participation
439.9
Damage / min
10,814g
344.8 gold / min
137
59 placed · 18 cleared
30
1 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycurty#emote
Jayce · Top
6 / 4 / 8
36.8% KP
37,636
24.7% share
13,604g
268 CS · 8.5/m
LEV Booki#DBECT
Lee Sin · Jungle
11 / 5 / 13
63.2% KP
26,803
17.6% share
15,285g
216 CS · 6.9/m
chinana#nwcto
Azir · Mid
8 / 8 / 15
60.5% KP
51,407
33.7% share
15,622g
248 CS · 7.9/m
Atlanta#BR1
Samira · ADC
11 / 6 / 3
36.8% KP
26,434
17.4% share
16,968g
288 CS · 9.2/m
Freedon#br1
Nautilus · Support
2 / 5 / 20
57.9% KP
10,067
6.6% share
9,624g
28 CS · 0.9/m
Red side
DefeatForlin#br1
Yorick · Top
7 / 3 / 7
50% KP
31,661
24% share
17,230g
294 CS · 9.4/m
tutu#delas
Shyvana · Jungle
9 / 6 / 11
71.4% KP
35,251
26.7% share
15,894g
229 CS · 7.3/m
Lonely Lonely#Save
Qiyana · Mid
5 / 9 / 8
46.4% KP
23,569
17.9% share
11,627g
175 CS · 5.6/m
Kojima#ゲツヨウビ
Ezreal · ADC
4 / 11 / 7
39.3% KP
27,537
20.9% share
13,304g
230 CS · 7.3/m
guigs#00000
Bard · Support
3 / 9 / 19
78.6% KP
13,797
10.5% share
10,814g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
