Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 193 days ago
2 / 6 / 13
K / D / A
55.6%
Kill participation
477.4
Damage / min
6,946g
286 gold / min
90
37 placed · 8 cleared
31
1.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYupps#777
Rumble · Top
2 / 3 / 4
40% KP
24,805
30.4% share
9,854g
230 CS · 9.5/m
RaNdal#CFJST
Jarvan IV · Jungle
3 / 7 / 7
66.7% KP
11,886
14.6% share
8,800g
139 CS · 5.7/m
Geena666version#gne
Ahri · Mid
7 / 7 / 2
60% KP
19,206
23.6% share
10,466g
151 CS · 6.2/m
firyan#16y
Yunara · ADC
2 / 4 / 4
40% KP
17,641
21.6% share
10,406g
220 CS · 9.1/m
kaiks#ids
Karma · Support
1 / 6 / 7
53.3% KP
7,986
9.8% share
6,060g
24 CS · 1/m
Red side
VictoryConsume#グール
Mordekaiser · Top
7 / 3 / 3
37% KP
20,439
24.5% share
9,720g
164 CS · 6.8/m
LOS ALAMOS#xDD
Vi · Jungle
2 / 1 / 9
40.7% KP
11,355
13.6% share
9,803g
197 CS · 8.1/m
Wonder of Vasco#00001
Qiyana · Mid
13 / 3 / 3
59.3% KP
22,301
26.7% share
13,583g
187 CS · 7.7/m
Kojima#ゲツヨウビ
Sivir · ADC
3 / 2 / 12
55.6% KP
17,849
21.4% share
12,734g
216 CS · 8.9/m
guigs#00000
Anivia · Support
2 / 6 / 13
55.6% KP
11,593
13.9% share
6,946g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
