Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 192 days ago
0 / 5 / 15
K / D / A
68.2%
Kill participation
289.7
Damage / min
6,740g
290.5 gold / min
86
40 placed · 4 cleared
19
0.8 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRuu#111
Fiora · Top
2 / 2 / 3
17.2% KP
10,153
11.6% share
9,979g
222 CS · 9.6/m
thewarsor33#TH33
Jarvan IV · Jungle
10 / 5 / 14
82.8% KP
29,270
33.3% share
13,658g
190 CS · 8.2/m
iMaaasTeR#br1
Azir · Mid
12 / 0 / 6
62.1% KP
30,954
35.2% share
13,609g
206 CS · 8.9/m
sunoo#k1m
Seraphine · ADC
3 / 9 / 16
65.5% KP
10,226
11.6% share
9,703g
135 CS · 5.8/m
elita#cervo
Nami · Support
2 / 6 / 18
69% KP
7,224
8.2% share
7,886g
21 CS · 0.9/m
Red side
Defeatlubenweiniubi#br1
Malphite · Top
0 / 4 / 3
13.6% KP
18,575
22.8% share
7,841g
190 CS · 8.2/m
stiner#00000
Aatrox · Jungle
8 / 5 / 2
45.5% KP
17,817
21.9% share
10,048g
159 CS · 6.9/m
Laceration#BR001
Talon · Mid
5 / 8 / 4
40.9% KP
14,850
18.2% share
8,693g
161 CS · 6.9/m
Kojima#ゲツヨウビ
Miss Fortune · ADC
9 / 7 / 3
54.5% KP
23,483
28.8% share
11,815g
207 CS · 8.9/m
guigs#00000
Rell · Support
0 / 5 / 15
68.2% KP
6,720
8.3% share
6,740g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
