Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 186 days ago
3 / 2 / 22
K / D / A
64.1%
Kill participation
682.3
Damage / min
9,813g
379.1 gold / min
82
38 placed · 11 cleared
24
0.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgragas MOGGADOR#GRAGA
Riven · Top
3 / 8 / 1
28.6% KP
12,531
16% share
9,847g
197 CS · 7.6/m
titi#shaco
Shaco · Jungle
5 / 6 / 5
71.4% KP
28,575
36.6% share
11,354g
170 CS · 6.6/m
Unlimited Swords#br1
Zaahen · Mid
3 / 10 / 2
35.7% KP
14,159
18.1% share
8,874g
177 CS · 6.8/m
Squall#Rinоa
Vladimir · ADC
1 / 5 / 5
42.9% KP
17,322
22.2% share
9,217g
171 CS · 6.6/m
Yanukovych#RJ21
Karma · Support
2 / 10 / 2
28.6% KP
5,544
7.1% share
7,065g
32 CS · 1.2/m
Red side
VictoryRagZark#RAG
Singed · Top
10 / 4 / 3
33.3% KP
16,509
14% share
11,818g
236 CS · 9.1/m
TRUEARYANWARRIOR#160IQ
Hecarim · Jungle
8 / 1 / 10
46.2% KP
15,846
13.5% share
13,675g
258 CS · 10/m
O DEUS DA QUEUE#tmt
Quinn · Mid
12 / 5 / 7
48.7% KP
29,296
24.9% share
14,366g
219 CS · 8.5/m
Kojima#ゲツヨウビ
Ezreal · ADC
6 / 2 / 14
51.3% KP
38,301
32.6% share
14,208g
243 CS · 9.4/m
guigs#00000
Bard · Support
3 / 2 / 22
64.1% KP
17,659
15% share
9,813g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
