Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 186 days ago
3 / 8 / 8
K / D / A
55%
Kill participation
500.1
Damage / min
9,897g
306.7 gold / min
134
56 placed · 12 cleared
23
0.7 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYupps#777
Wukong · Top
5 / 5 / 11
39% KP
26,362
18.8% share
13,398g
237 CS · 7.3/m
Drakehero#BR07
Xin Zhao · Jungle
7 / 8 / 10
41.5% KP
27,138
19.3% share
15,381g
247 CS · 7.7/m
misa#juny
Lissandra · Mid
20 / 3 / 8
68.3% KP
48,570
34.6% share
17,325g
244 CS · 7.6/m
Squall#Rinоa
Vladimir · ADC
6 / 3 / 11
41.5% KP
24,581
17.5% share
14,939g
253 CS · 7.8/m
gragas MOGGADOR#GRAGA
Karma · Support
3 / 1 / 29
78% KP
13,679
9.7% share
11,650g
25 CS · 0.8/m
Red side
DefeatRuu#111
Vayne · Top
3 / 3 / 3
30% KP
20,251
18.8% share
11,540g
253 CS · 7.8/m
thewarsor33#TH33
Jayce · Jungle
6 / 12 / 8
70% KP
30,769
28.5% share
16,303g
229 CS · 7.1/m
do bronx#0803
Sylas · Mid
5 / 9 / 4
45% KP
17,766
16.5% share
11,867g
209 CS · 6.5/m
Kojima#ゲツヨウビ
Caitlyn · ADC
3 / 9 / 3
30% KP
22,930
21.3% share
14,833g
287 CS · 8.9/m
guigs#00000
Bard · Support
3 / 8 / 8
55% KP
16,135
15% share
9,897g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
