Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 185 days ago
5 / 8 / 7
K / D / A
70.6%
Kill participation
368.2
Damage / min
8,425g
356.7 gold / min
66
34 placed · 6 cleared
22
0.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAYELGODLIKEMODE#PIT
Pantheon · Top
8 / 2 / 11
51.4% KP
24,337
25.4% share
11,510g
174 CS · 7.4/m
PhorlaN#Xapel
Rek'Sai · Jungle
5 / 2 / 13
48.6% KP
12,036
12.5% share
11,731g
177 CS · 7.5/m
anyyy#KEKW
Xerath · Mid
12 / 4 / 4
43.2% KP
21,474
22.4% share
11,727g
188 CS · 8/m
Morttheus#BR1
Corki · ADC
9 / 4 / 11
54.1% KP
30,518
31.8% share
14,646g
216 CS · 9.1/m
Freedon#br1
Thresh · Support
3 / 5 / 16
51.4% KP
7,589
7.9% share
8,574g
26 CS · 1.1/m
Red side
DefeatPRIME INEFAVEL#AURA
Malphite · Top
0 / 6 / 7
41.2% KP
13,255
21% share
7,925g
170 CS · 7.2/m
Twitch Lord Semi#br1
Rammus · Jungle
4 / 4 / 7
64.7% KP
9,473
15% share
10,162g
151 CS · 6.4/m
TiczileanTac#157
Mel · Mid
5 / 8 / 3
47.1% KP
16,860
26.8% share
9,567g
178 CS · 7.5/m
Kojima#ゲツヨウビ
Kai'Sa · ADC
3 / 11 / 7
58.8% KP
14,716
23.4% share
10,666g
178 CS · 7.5/m
guigs#00000
Pyke · Support
5 / 8 / 7
70.6% KP
8,696
13.8% share
8,425g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
