Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 184 days ago
4 / 11 / 16
K / D / A
71.4%
Kill participation
564
Damage / min
10,074g
299.2 gold / min
108
47 placed · 8 cleared
22
0.7 CS / min
Objective control
5
Dragons
2
Baron
14
Towers
4
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVeradux#Shen
Shen · Top
6 / 10 / 15
40.4% KP
25,853
15.3% share
12,247g
167 CS · 5/m
rhyyzin#br1
Lee Sin · Jungle
11 / 7 / 16
51.9% KP
28,991
17.2% share
16,386g
208 CS · 6.2/m
ariziinho#Hwei
Hwei · Mid
5 / 0 / 27
61.5% KP
46,413
27.5% share
13,797g
217 CS · 6.4/m
sant#0803
Jhin · ADC
21 / 7 / 11
61.5% KP
45,714
27.1% share
21,487g
270 CS · 8/m
mɑo zedong#raspu
Sona · Support
9 / 4 / 29
73.1% KP
21,542
12.8% share
14,440g
38 CS · 1.1/m
Red side
DefeatYupps#777
Gangplank · Top
4 / 8 / 13
60.7% KP
34,669
22.6% share
19,247g
313 CS · 9.3/m
Maximus Decimus#mopaz
Darius · Jungle
10 / 8 / 7
60.7% KP
26,820
17.5% share
16,157g
239 CS · 7.1/m
TuruPaoComTrigo#br1
Gwen · Mid
5 / 11 / 6
39.3% KP
45,224
29.5% share
15,097g
241 CS · 7.2/m
thelastairbender#xd12
Caitlyn · ADC
5 / 14 / 6
39.3% KP
27,370
17.9% share
15,007g
254 CS · 7.5/m
guigs#00000
Annie · Support
4 / 11 / 16
71.4% KP
18,988
12.4% share
10,074g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
