Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 184 days ago
8 / 12 / 15
K / D / A
57.5%
Kill participation
864.1
Damage / min
11,712g
413.1 gold / min
81
39 placed · 5 cleared
42
1.5 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySuperCleber#Super
Jayce · Top
8 / 10 / 8
32.7% KP
30,956
17.9% share
12,372g
215 CS · 7.6/m
REI DO SWING#145
Xin Zhao · Jungle
12 / 3 / 16
57.1% KP
35,172
20.3% share
14,929g
199 CS · 7/m
Tutsz#1612
Galio · Mid
10 / 9 / 13
46.9% KP
39,343
22.7% share
11,626g
148 CS · 5.2/m
bbeNuzi#point
Tristana · ADC
16 / 10 / 13
59.2% KP
46,325
26.7% share
20,361g
272 CS · 9.6/m
Rei Taric#King
Taric · Support
3 / 8 / 29
65.3% KP
21,426
12.4% share
11,096g
30 CS · 1.1/m
Red side
DefeatYupps#777
Sion · Top
7 / 7 / 13
50% KP
30,214
21.5% share
11,831g
186 CS · 6.6/m
CBrayanB#BR2
Rengar · Jungle
16 / 8 / 10
65% KP
31,860
22.7% share
17,406g
214 CS · 7.5/m
caiozera#케인 사신
Malzahar · Mid
4 / 15 / 11
37.5% KP
23,215
16.5% share
10,617g
185 CS · 6.5/m
DarkVentus#br1
Senna · ADC
5 / 7 / 22
67.5% KP
30,643
21.8% share
12,914g
152 CS · 5.4/m
guigs#00000
Pantheon · Support
8 / 12 / 15
57.5% KP
24,496
17.4% share
11,712g
42 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
