Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 182 days ago
2 / 4 / 11
K / D / A
43.3%
Kill participation
633
Damage / min
11,059g
397.8 gold / min
38
15 placed · 1 cleared
209
7.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTOPKING#1009
Gnar · Top
5 / 5 / 3
50% KP
20,290
24.1% share
12,567g
226 CS · 8.1/m
pharsyde#ana
Talon · Jungle
6 / 8 / 2
50% KP
19,316
23% share
11,663g
211 CS · 7.6/m
Bento#UN10
Ahri · Mid
1 / 3 / 9
62.5% KP
19,890
23.6% share
9,377g
208 CS · 7.5/m
Masake#KR2
Lucian · ADC
3 / 6 / 6
56.3% KP
17,190
20.4% share
10,501g
172 CS · 6.2/m
DJ TUNGSTENIO#928
Nami · Support
1 / 8 / 10
68.8% KP
7,477
8.9% share
6,884g
23 CS · 0.8/m
Red side
Victoryguigs#00000
Malphite · Top
2 / 4 / 11
43.3% KP
17,597
14.8% share
11,059g
209 CS · 7.5/m
alliwantedwasyou#000
Ambessa · Jungle
4 / 6 / 7
36.7% KP
14,430
12.2% share
10,363g
167 CS · 6/m
Uranos12 OH YEAH#sm1
Ekko · Mid
7 / 4 / 2
30% KP
17,240
14.5% share
11,803g
191 CS · 6.9/m
Kojima#ゲツヨウビ
Ezreal · ADC
13 / 1 / 11
80% KP
54,338
45.8% share
16,796g
273 CS · 9.8/m
Nico di Angelo#artic
Yuumi · Support
4 / 1 / 21
83.3% KP
15,055
12.7% share
9,833g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
