Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Milio
Victory
Ranked Solo/Duo · 182 days ago
3 / 3 / 30
K / D / A
76.7%
Kill participation
350.2
Damage / min
11,329g
370.2 gold / min
117
52 placed · 12 cleared
43
1.4 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVKS zekas#2002
Anivia · Top
4 / 6 / 2
26.1% KP
17,493
18.5% share
11,861g
251 CS · 8.2/m
LOS ALAMOS#xDD
Lee Sin · Jungle
8 / 5 / 4
52.2% KP
18,584
19.7% share
14,847g
212 CS · 6.9/m
JILUKA#BAND
Ahri · Mid
3 / 10 / 6
39.1% KP
17,453
18.5% share
9,233g
162 CS · 5.3/m
Brance#Branc
Kalista · ADC
7 / 13 / 6
56.5% KP
23,963
25.4% share
13,925g
232 CS · 7.6/m
Telas#0604
Senna · Support
1 / 9 / 15
69.6% KP
16,992
18% share
9,681g
33 CS · 1.1/m
Red side
VictorySuperCleber#Super
Kennen · Top
4 / 5 / 5
20.9% KP
25,252
17.7% share
13,745g
240 CS · 7.8/m
Hirotto#Hiro
Graves · Jungle
17 / 4 / 6
53.5% KP
33,725
23.6% share
18,411g
272 CS · 8.9/m
quero injustica#feIca
Sylas · Mid
15 / 3 / 10
58.1% KP
34,680
24.3% share
14,753g
227 CS · 7.4/m
Kojima#ゲツヨウビ
Ashe · ADC
4 / 8 / 18
51.2% KP
38,610
27% share
14,164g
227 CS · 7.4/m
guigs#00000
Milio · Support
3 / 3 / 30
76.7% KP
10,716
7.5% share
11,329g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
