Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 178 days ago
7 / 6 / 16
K / D / A
60.5%
Kill participation
885.4
Damage / min
10,375g
425.8 gold / min
78
32 placed · 8 cleared
22
0.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmiss u everyday#1807
Jayce · Top
3 / 11 / 6
39.1% KP
28,729
30% share
10,615g
200 CS · 8.2/m
Jugger#333
Skarner · Jungle
8 / 8 / 8
69.6% KP
24,655
25.8% share
11,300g
152 CS · 6.2/m
LEGACY MONO VLAD#CHAD
Vladimir · Mid
3 / 6 / 3
26.1% KP
20,461
21.4% share
9,375g
195 CS · 8/m
HoneyWorks#KR11
Tristana · ADC
5 / 6 / 4
39.1% KP
14,759
15.4% share
12,098g
212 CS · 8.7/m
sewer#sunk
Rell · Support
4 / 7 / 11
65.2% KP
7,065
7.4% share
7,860g
24 CS · 1/m
Red side
VictoryYupps#777
Sion · Top
6 / 4 / 13
50% KP
28,602
27.4% share
11,409g
204 CS · 8.4/m
Vergil 刀#DMC5
Ivern · Jungle
1 / 4 / 20
55.3% KP
5,316
5.1% share
9,698g
121 CS · 5/m
Uranos12 OH YEAH#sm1
Ekko · Mid
12 / 4 / 8
52.6% KP
28,385
27.2% share
12,823g
169 CS · 6.9/m
AYATOKATAKIDANMF#YSE
Yasuo · ADC
12 / 5 / 3
39.5% KP
20,659
19.8% share
15,890g
266 CS · 10.9/m
guigs#00000
Camille · Support
7 / 6 / 16
60.5% KP
21,575
20.6% share
10,375g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
