Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 176 days ago
3 / 7 / 3
K / D / A
37.5%
Kill participation
255.9
Damage / min
8,600g
280.6 gold / min
116
54 placed · 15 cleared
36
1.2 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYupps#777
Anivia · Top
4 / 3 / 2
37.5% KP
26,505
27.9% share
14,257g
278 CS · 9.1/m
STEPZ#asd
Gnar · Jungle
5 / 8 / 5
62.5% KP
23,711
25% share
14,437g
264 CS · 8.6/m
Karinterle#br1
Zilean · Mid
2 / 5 / 11
81.3% KP
17,969
18.9% share
8,945g
147 CS · 4.8/m
SuperCleber#Super
Ezreal · ADC
2 / 7 / 3
31.3% KP
18,903
19.9% share
11,836g
255 CS · 8.3/m
guigs#00000
Pyke · Support
3 / 7 / 3
37.5% KP
7,844
8.3% share
8,600g
36 CS · 1.2/m
Red side
VictoryMalandrum#DRUM
Gangplank · Top
1 / 3 / 13
46.7% KP
19,539
15.7% share
11,984g
209 CS · 6.8/m
misa#juny
Shyvana · Jungle
7 / 5 / 8
50% KP
20,477
16.5% share
14,403g
233 CS · 7.6/m
Kojima#ゲツヨウビ
Aurora · Mid
9 / 2 / 6
50% KP
30,939
24.9% share
13,759g
254 CS · 8.3/m
sandman#areia
Lucian · ADC
11 / 2 / 9
66.7% KP
44,945
36.2% share
18,691g
299 CS · 9.8/m
Arthur Lanches#13777
Nami · Support
2 / 4 / 20
73.3% KP
8,192
6.6% share
9,925g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
