Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Victory
Ranked Solo/Duo · 174 days ago
1 / 1 / 14
K / D / A
42.9%
Kill participation
343.2
Damage / min
7,025g
331.1 gold / min
66
29 placed · 6 cleared
21
1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJANJÃO MALVADÃO#JUSP
Udyr · Top
0 / 5 / 1
16.7% KP
15,302
27.9% share
7,012g
171 CS · 8.1/m
helty#love愛
Naafiri · Jungle
3 / 8 / 0
50% KP
8,940
16.3% share
7,907g
134 CS · 6.3/m
Nihao Grevthar#ZHULE
Viego · Mid
3 / 14 / 0
50% KP
13,348
24.3% share
7,231g
122 CS · 5.8/m
bbeNuzi#point
Aphelios · ADC
0 / 3 / 3
50% KP
13,380
24.4% share
7,988g
164 CS · 7.7/m
Wong#CN1
Zilean · Support
0 / 5 / 4
66.7% KP
3,922
7.1% share
5,161g
21 CS · 1/m
Red side
VictoryOtherworld#BR1
Ambessa · Top
5 / 0 / 4
25.7% KP
23,142
23.2% share
10,103g
207 CS · 9.8/m
LuoXuan#有那个必要
Rengar · Jungle
7 / 1 / 4
31.4% KP
13,157
13.2% share
9,706g
151 CS · 7.1/m
nicolle#1989
Lux · Mid
14 / 0 / 5
54.3% KP
33,914
34% share
12,206g
201 CS · 9.5/m
Ryder#ELITE
Caitlyn · ADC
8 / 4 / 2
28.6% KP
22,229
22.3% share
10,909g
206 CS · 9.7/m
guigs#00000
Renata Glasc · Support
1 / 1 / 14
42.9% KP
7,282
7.3% share
7,025g
21 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
