Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Defeat
Ranked Solo/Duo · 174 days ago
1 / 8 / 17
K / D / A
64.3%
Kill participation
390
Damage / min
10,354g
294.4 gold / min
125
63 placed · 16 cleared
43
1.2 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryClara#1603
Renekton · Top
6 / 8 / 12
51.4% KP
34,056
20.8% share
14,346g
242 CS · 6.9/m
Fate Ninja#br1
Lee Sin · Jungle
5 / 8 / 17
62.9% KP
25,293
15.5% share
13,859g
166 CS · 4.7/m
squirtle#água1
Twisted Fate · Mid
6 / 5 / 15
60% KP
24,767
15.2% share
15,184g
225 CS · 6.4/m
WillCarryy#BR17
Sivir · ADC
18 / 4 / 11
82.9% KP
70,177
42.9% share
24,995g
341 CS · 9.7/m
Sunraku 爻#SFLa
Milio · Support
0 / 3 / 30
85.7% KP
9,110
5.6% share
10,368g
32 CS · 0.9/m
Red side
Defeatynley#04546
Yone · Top
5 / 11 / 8
46.4% KP
41,082
27.8% share
16,235g
277 CS · 7.9/m
HG Fhrus#HGG
Amumu · Jungle
10 / 7 / 10
71.4% KP
29,051
19.7% share
14,647g
205 CS · 5.8/m
League de Terno#only
Akali · Mid
6 / 2 / 9
53.6% KP
32,063
21.7% share
14,028g
272 CS · 7.7/m
Macuco#157
Jhin · ADC
6 / 7 / 9
53.6% KP
31,699
21.5% share
15,929g
302 CS · 8.6/m
guigs#00000
Alistar · Support
1 / 8 / 17
64.3% KP
13,715
9.3% share
10,354g
43 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
